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0
votes
Fixed

IncrementCounter() does not increment RWStructuredBuffer's counter value...

Vulkan

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Dec 12, 2019

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Version/s: 2018.3.0a4, 2018.4, 2019.2, 2019.3, 2019.3.0f3, 2020.1

Steps to reproduce:1. Open the attached project (case_1205146-CSBug.zip)2. Load the "DemoScene" scene (Drag it from Project/Scenes t... Read more

0
votes
Fixed

[VFX Graph] Selection Rectangle corner misaligned with mouse

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Nov 06, 2024

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Version/s: 2023.3.0a13, 6000.0.23f1

Steps to reproduce: 1. Open a VFXGraph 2. Click and Hold to drag a Rectangle selection Actual results: The rectangle selection posit... Read more

0
votes
Fixed

[ProBuilder] Box Selection for Vertices does not select all some Vertice...

Package: Probuilder

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Jan 13, 2020

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Version/s: 4.4.0

How to reproduce:1. Create a new URP Template project2. Import ProBuilder3. Create a Shape with a large number of Vertices (A Sphere... Read more

0
votes
Won't Fix

Materials on sphere in scene looks stretched according to view in inspector

Graphics - General

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Mar 02, 2016

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Version/s: 5.3.3f1

Steps to reproduce: 1. Download and import attached project.2. Open scene: main.3. Look at sphere in scene.4. Look at material "Meta... Read more

1
votes
Won't Fix

[Experimental .NET 4.6 Equivalent runtime] IPInterfaceProperties.GetIPv6...

Mono

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Jul 01, 2017

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Version/s: 2017.1.0f1

IPInterfaceProperties.GetIPv6Properties throws a NotImplementedException. This is necessary to retrieve the interface index of the n... Read more

3
votes
Fixed

GLES 3.0 created visual artifacts on some projects on Android

Android

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Mar 03, 2015

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Version/s: 5.0.0f4

Display gets corrupted when some projects are built using Open GLES 3.0 on Android Read more

0
votes
Won't Fix

Inconsistent Editor window layout when switching between docked and floa...

Window management

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Jul 26, 2019

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Version/s: 2018.3.0a3, 2019.1.0a1, 2019.1.8f1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open the user-submitted project2. Open a Custom Editor window (Nementic -> Prefab Replacer)3. Make the Prefab... Read more

0
votes
Fixed

D3D12 PSO disk cache feature crashes if paths contain non-ASCII characters

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Jan 09, 2025

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Version/s: 6000.1.0a8, 6000.2.0a1

Steps to reproduce: 1. Somehow make PersistentDataPath contain non-ascii characters (either a create a Windows user with a non-ASCII... Read more

0
votes
By Design

[Crash] Infinitely recursive function which allocates memory crashes unity

Scripting

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Jun 11, 2015

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Version/s: 5.1.0f3

Reproduction steps with a project:1. Open attached project "AscensionCrashTest"2. Open scene "Main"3. Run the game Notes:1. Crashes ... Read more

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