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Video player doesn't stretch video when aspect ratio is set to stretch mode
Reproduction steps:1. Open the attached project (ReproProject_v2.zip)2. Open and play the "level1" scene Actual result: The video is... Read more
[Android] Render artefacts on objects that don't receive shadows using A...
How to reproduce:1. Open user provided project2. Build for Adreno 530 device3. Play the built app (You can die in game, the camera k... Read more
Skybox Reflection is broken on Mac - Material and Shadows render wrongly...
Skybox Reflection is broken on Mac thus some Game Objects are rendered wrongly. It includes Materials and Shadows (see attached pict... Read more
Progress bar for Generate Lighting gets stuck when removing default skyb...
The small progress bar on the bottom right corner of the editor that indicates the baking progress for lighting gets stuck at 11/17 ... Read more
[OSX] MonoDevelop debugger evaluation Times Out on Assert IsTrue
Steps to reproduce:1. Open the project2. Go to "Editor Tests" window3. Find "SimpleInterfaceTest" under "UndoStackTests" dropdown4. ... Read more
5.6.0b3: Setting size on one dimension of BoxCollider2D to zero crashes
1. Create a new GameObject2. Add a BoxCollider2D component3. In the Inspector, set the size of the BoxCollider2D to 0 on its x-axis ... Read more
Changing sprites position by moving y axis makes sprite disappear in gam...
When all sprites have the same Z value and are in the same sorting layer, later placed sprite disappears and reappears in scene and ... Read more
Animation compression causes undesired objects transformation on the X axis
Steps to reproduce:1. Download repro.zip and open "TestScene" scene2. Press play, notice charecters shift on the x axis3. Turn off a... Read more
[Shuriken] Editor crash on SetParticles() when Particles system's Trails...
Steps to reproduce:1. Download 864208repro.zip and open "test" scene2. Press play, Unity will crash3. Reopen project, disable Trails... Read more
Assetbundles larger in 5.4 than in 5.3
To reproduce:1. Open attached project2. Right-click "testTexture" asset, press "BuildToAB"3. The script will now build it to an asse... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used