Search Issue Tracker
Duplicate
Votes
0
Found in
5.4.0f3
Issue ID
864213
Regression
Yes
Assetbundles larger in 5.4 than in 5.3
To reproduce:
1. Open attached project
2. Right-click "testTexture" asset, press "BuildToAB"
3. The script will now build it to an asset bundle.
The bundle sizes are 54-55kB on 5.4 and later and 20kB on 5.3 and earlier, when the target is iOS.
Reproduced on build targets Android and iOS.
Reproduced on: 5.4.0f2, 5.5.0f3, 5.6.0b3
Not reproduced on: 5.3.0f4, 5.3.6p5
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- [Linux] AutoLocale log is logged when opening a project
This is a duplicate of issue #853945