Search Issue Tracker
Incorrect distance is returned when using EventSystem.RaycastAll
To reproduce:1. Open project2. Play 'TestScene'3. Open console4. Notice that raycast distance is 0.8 when the expected distance is 1... Read more
[WebGL1.0] Assets streamed with WWW.texture are Blurry
Images loaded at run-time using WWW.texture are blurry in Microsoft Edge browser or Safari. Steps:1. Build and Run user's attached p... Read more
[iOS] Keyboard is opened with input field using TouchScreenKeyboard.hide...
To reproduce:1. Open attached project "Temp.zip"2. Open "Scene.unity" scene3. Build for iOS4. Deploy the Xcode project to iOS device... Read more
Editor crashes on mono_add_process_object or closes on CheckDisalowAlloc...
How to reproduce:1. Open attached "Hostage Situation" project2. Enter Play Mode3. Click left mouse button in Game View Expected resu... Read more
Daydream Angular Acceleration is showing incorrect values
Steps to reproduce:- Load the attached project- Open the XRNodePhysicalTryGets scene- deploy to Daydream Expected:The physical value... Read more
Editor freezes when saving scene
Steps to reproduce:1. Download attached project2. Open scene "Village"3. Make any changes in the scene4. Save scene Expected results... Read more
ParticleSystem doesn't respect the LocalScale scaling mode
How to reproduce:1. Open the user-submitted Project and open the "Test" scene2. Enter Play mode3. Press 1 on the keyboard and observ... Read more
[Linux] Unity Game View Glitch in ML-Agents
To reproduce:1) Download MLAgents ( https://github.com/Unity-Technologies/ml-agents )2) Open it and "3DBall" scene inside of it3) Pl... Read more
[OpenGL ES 2] HLSLcc output wrong when creating a macro for dynamic inde...
HLSLcc produces incorrect output when creating a macro for dynamic indexing a uniform matrix array on ES2. example:uniform vec4 hlsl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask