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[Lightmapping] Black bands are shown on terrain with baked sky light
Steps to reproduce: -Load the attached project.-Wait for Enlighten to finish baking.-Notice the black band on the terrain on the far... Read more
[InputField] InputField's caret is misplaced if the RectTransform of its...
Steps to reproduce this issue: 1. Open the attached project2. Open 'main' scene3. It has input field with horizontal layout group4. ... Read more
[Cloth][SkinnedMeshRenderer]Crash when deleting child objects of parent ...
To reproduce:1. Open attached project2. Open Test scene3. Select second object in hierarchy (Banner_neutral_01->Box001->second... Read more
[OverlapSphere]Physics.OverlapSphere returns a maximum of 128 Colliders
To reproduce:1. Open attached project2. Open test scene3. Select Main camera4. On Instantiation component set Object value greater t... Read more
[ImageEffects] Depth of Field script with deferred rendering causes ligh...
Steps to reproduce:1. Download attached project. It has been stripped down to relevant assets and their arrangement in the scene.2. ... Read more
[InputField]NullReferenceException when pressing the "Up" or "Down" arro...
Steps to reproduce this issue: 1. Create a new project2. Create Input Field ( Create->UI->Input Field )3. Select InputField in... Read more
WebGL build fails if you have both non-array and array version of last p...
To reproduce:1. Open attached project. It has a script with two dictionary objects. One dictionary is <string,string> the othe... Read more
4.6 IL2CPP: crash opening animation controller
-e: trying to open an animation controller crashes the editor -repro:--create new project--create animation controller--double click... Read more
Error on deleting layer in Animator Controller
Error on deleting layer in Animator Controller 2) How can we reproduce it using the example you attached1 Create new project2 Create... Read more
[MeshRenderer] Mesh cannot be accessed when running not in editor if the...
To Reproduce: 1. Run the attached project in editor, observe that the collider on 'tank2_collider' is generated correctly from the s... Read more
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