Search Issue Tracker
Airplay doesn't work with Metal builds [iOS]
To Reproduce: 1. Turn on Airplay on your Mac. 2. Connect to it from your iOS 8 (iphone 6+ tested) device with mirroring on. 3. Run a... Read more
Mask component places UI elements behind world objects on RenderMode.Ove...
To reproduce:1. Open attached project2. Open test scene3. Open MaskBug scene4. Press Play5. Notice that the buttons that have the ma... Read more
hlsl2glsl: should rename variables that clash with built-in GLSL functions
Shader code uses "mix" as variable name, which is not liked by iOS (but accepted on OS X somehow). Maybe we could extend hlsl2glslfo... Read more
Version Control passwords can be accessed by calling GetConfigValue()
To Reproduce: 1. Open the attached project ( or create and empty project) and connection to perforce. 2. The password now can be acc... Read more
Windows Store Apps and Windows Phone 8.1 builds fail WACK
Steps to reproduce:1. Open any project2. Build it to a Visual Studio solution3. Create app package and run Windows App Cert Kit on i... Read more
OSX 10.7: python quits unexpectedly on WebGL build
-e: see title -repro:--create new project on 10.7--start webgl build--NOTICE python error popping up after a while and build fails -... Read more
After playing and stopping animation in the animation window the driven ...
To reproduce this bug: 1. Open the attached project2. Open 'TestScene'3. Open Animation window4. Select 'Logo' ( Canvas->Scene)5.... Read more
UI: Script,using IDragHandler does not behave correctly when having a Sc...
To reproduce this issue: 1. Open UI_Example_Project2. Open Drag&Drop scene3. Select 'Panel A' in the hierarchy4. Add 'Scroll Rec... Read more
Filling a uGUI text box in the editor causes the cursor to start twitchi...
To reproduce:1. Open attached project. It is the uGUI sample project2. Open scene "Input Standalone"3. Enter play mode4. Select the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A memory leak occurs with massive terrain when camera position changes occur.
- No valid hits are returned when using RaycastCommand
- Camera is not overlooking the main Scene in Scene View in the HDRP Sample Template
- TextShadow properties are not applied when displayed in a custom MenuItem Window
- Memory leak occurs when focused on Player while using Direct3D12