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Votes
9
Found in
4.6.0b20
Issue ID
642299
Regression
Yes
Mask component places UI elements behind world objects on RenderMode.OverlayCamera when camera is using Deferred Lighting
To reproduce:
1. Open attached project
2. Open test scene
3. Open MaskBug scene
4. Press Play
5. Notice that the buttons that have the mask component on them are obscured by the cube
Comments (3)
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Zonerunner
Aug 26, 2015 10:01
I've been able to work around this issue by setting Camera.main.clearStencilAfterLightingPass = true;
I'm guessing it's to do with deferred rendering's lighting pass calculations co-opting the high bits of the stencil buffer. Would be nice to get a proper fix though, or I guess the presence of a mask in a scene setting this automatically?
SeigoSato
May 13, 2015 13:31
Still having this issue in Unity 5
Abl4ze
Feb 02, 2015 10:17
For me this also happens with the RenderMode being WoldSpace.