Search Issue Tracker
Fixed in 5.4.2
Votes
1
Found in
4.5.4p2
Issue ID
642194
Regression
No
Version Control passwords can be accessed by calling GetConfigValue()
To Reproduce:
1. Open the attached project ( or create and empty project) and connection to perforce.
2. The password now can be accessed by calling:
Debug.Log(EditorUserSettings.GetConfigValue("vcPerforcePassword"))
('Output Password' menu in the attached project).
EditorUserSettings.asset obviously doesn't store the password in plaintext, but should it be so easily accessible?
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
jfperusse_bhvr
Jul 06, 2016 18:49
We have a solution here which does not store the password and instead relies on tickets (already supported by the P4API): https://bitbucket.org/jfperusse_bhvr/versioncontrolplugins. However, for a proper implementation (not using tinyfiledialog), this would require a new command to be implemented on the Unity side so the plugin can request for a password prompt.