Search Issue Tracker
When using ToggleGroups, de-activating a gameobject with a Toggle compon...
To reproduce:1. Open attached project2. Open test scene3. Disable and re-enable one of toggles4. Notice that Group value on Toggle c... Read more
[WP8.1] Deployed WP8.1 applications cause OS of Nokia Lumia 530 to freeze
Steps to reproduce:1. Build any project to Nokia Lumia 530 WP8.1 device.2. Run it. After splash screen device will freeze. Hold Powe... Read more
Input Field with Name Validation is reversed on Windows Phone 8
If an input fields Validation is set to Name on a Windows Phone device, the text entered is added to the front of the string and the... Read more
Input field's OnValueChange() event is not triggered when deleting the text
To reproduce this bug: 1. Open the attached project2. Open 'valuechange_test' scene3. Play4. Enter text into input field5. Notice in... Read more
UI Input Field content vanishes when resolution changes
To reproduce this bug: 1. Open the attached project2. Open 'inputfieldbug' scene3. Play the scene4. Start resizing Game window5. The... Read more
'Toggle is not part of ToggleGroup..' exception is thrown even though t...
To reproduce this bug: 1. Import the attached package2. Open 'main2' scene3. In the hierarchy select 'MusicOff' toggle ( OptionsUI-&... Read more
vu meter decays when paused
To reproduce:1. Open attached project2. Open VJDemo scene3. enter play mode4. Pause play modeExpected result: Mixer is paused alongs... Read more
Enlighten does not use specified Lightmap Snapshot composite
Upon opening a scene, Enlighten applies the default lightmap rather than the specified lightmap snapshot. Read more
Sprite stops rendering if user ever adjusts tiling on shader
To reproduce:1. Open attached project2. Open test scene3. Select New Sprite in hierarchy4. Change Tiling to 05. Notice warning messa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak occurs when focused on Player while using Direct3D12
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing