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Editor lacks Render Loop Job call when using Frame Debugger to inspect d...
To reproduce:1. Open attached project2. Open Frame debugger3. Enter Play mode, check Frame debugger Loop Job calls4. Build for Andro... Read more
Hub - Developer survey content is drawn over Hub update banner
If you are shown the Developer Survey while the Hub has an update available, the survey content will be drawn on top of the banner. ... Read more
ASTC texture decompression in terrain system will crash on mobile
Steps to reproduce:1. Open QA stripped project2. Deploy to device Expected behaviour: Terrain is shownActual behaviour: App hangs at... Read more
Animation run by Timeline is different than the animation run by Animator
To reproduce: 1. Open the attached project (New Unity Project (9).zip)2. Open the "ethan_bug" scene3. Enter Play mode4. Observe that... Read more
Font.HasCharacter returns false for many language specific characters
How to reproduce:1. Open the attached project (InputFieldTestDetailed) and open SampleScene2. Enter Play Mode Expected result: all c... Read more
Crash at aiContextGetTimeRange in Unity Alembic Importer
How to reproduce:1. Open the attached Unity project.2. Reimport a "camera.abc" model.3. If the crash does not happen, reimport all a... Read more
[LWRP] Shadows are not updated relative to the camera position when upda...
How to reproduce:1. Create a new LWRP project2. Open "PackageManager" window3. Select LightWeight Render Pipeline and update it from... Read more
Android build with IL2CPP scripting back-end crashes when using Linq
To reproduce:1. Open attached project2. Build it for Android on IL2CPP scripting back-end Expected: application does not crashActual... Read more
[editor] ReorderableList +/- buttons jitter and change appearance based ...
1) Create a UI Button2) Resize the width of the inspector3) Notice that the OnClick ReorderableList +/- buttons will jitter and chan... Read more
Dllimport Charset works incorrectly in IL2CPP Standalone Player
Steps to reproduce:1. Open user attached project2. In Player Settings, set Mono as Scripting Backend3. Build and run Standalone4. Ob... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Renaming the VFX Graph uses "Enter" for a new line and "Enter + Shift" to confirm instead of vice versa
- RasterCommandBuffer.DrawMeshInstanced light attenuation does not work in the Release build Player
- Main thread freezes when right-clicking on the title bar of a windowed Player on Windows
- “Open” button in Inspector does not function for certain Assets
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title