Search Issue Tracker
By Design
Votes
0
Found in
2018.2.0f2
Issue ID
1060002
Regression
No
Dllimport Charset works incorrectly in IL2CPP Standalone Player
Steps to reproduce:
1. Open user attached project
2. In Player Settings, set Mono as Scripting Backend
3. Build and run Standalone
4. Observe the result: "UnityWndClass"
5. In Player Settings, change Scripting Backend value to IL2CPP
6. Build and run Standalone
7. Observe the result: "U"
Expected: The IL2CPP result should be the same as mono: "UnityWndClass"
Reproduced with: 2018.1.0a6, 2018.1.9f1, 2018.2.0f2, 2018.3.0a4
2018.1.0a6 is the first version to support IL2CPP Standalone
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Safe area ignores navigation bar on Android when targeting level 35 API or higher
- File watcher does not trigger after the AcquireFloatingLease and before the Entitlement check
- HDR Output gets disabled in the Editor when Reflection Probe is enabled during runtime
- The "Build and Run" Menu option tries to build for the selected Build Platform instead of the Active Build Platform
- Font kerning breaks at runtime when multiple UI Documents use different fonts
Add comment