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FBX model import crash on UnityFBX::ConvertFBXSceneToImportScene
Steps to reproduce:1. Open any Unity project2. Import the attached battery.fbx (the asset originally comes from this pack https://as... Read more
[iOS] iPhone X "RenderTexture.Create failed: requested size is too large...
Steps to reproduce:1) Download attached project and open in Unity2) Make sure Gles2 is set in the Player Settings3) Build and Run "E... Read more
Editor crashes on AssetDatabase::GetAssetImporterVersions when closing p...
How to reproduce:1. Download and open attached "Dark Days Darker Nights" project2. Load scene "DemoScene" from Assets/Scenes3. Close... Read more
VS project file .csproj doesn't show correct name when opening C# Projec...
To reproduce:1. Create a new project2. Create a new script in Project window3. In the project window right click "Open C# Project"4.... Read more
Animator Optimize Transform Hierarchy optimizes transform incorrectly wh...
How to reproduce:1. Open user's project2. Press Play3. Select "Combined Skinned Meshes" in the Hierarchy4. In the Inspector, find An... Read more
Problem recording custom components
Bug coming from @metroidsnes in the forum:https://forum.unity.com/threads/feedbacks-for-experimental-feature-gameobjectrecorder-2017... Read more
[Animation] Renaming a child GameObject breaks the reference between the...
Repro steps:1. Open user attached project2. Select "CharlieRunAni" in the Project Window3. Open it in the Animation Window4. In the ... Read more
2018.3: GraphicRegistery.RegisterGraphicForCanvascauses GCAlloc always
To reproduce:1. Open user attached project2. Make a Windows Standalone build3. Run standalone build4. Connect Unity Profiler5. Switc... Read more
[android]Wait For Managed Debugger does not work with Oculus Go
Reproduction Steps:- Set Android as build target- Enable XR with Oculus SDK- In build settings, check development build, script debu... Read more
[macOS] Controller input does not work on macOS Standalone builds
Steps to reproduce:1) Open the attached project.2) Build for macOS.3) Connect a controller (PS4 or Xbox will do).4) Run the build.5)... Read more
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