Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.2.3f1
Issue ID
1072553
Regression
No
Refactoring the name of the script file outside of Unity makes it lose reference to the script
To reproduce:
1. In a new project, create a cube
2. Create a script called "Something" and attach it to the cube
3. Open the script and rename it to "Something12"
4. Open the Assets folder in the File Explorer and rename the script file to "Something12"
7. In Unity, select the cube and observe that it now has a missing script
Expected: the Editor doesn't lose reference to the script if it is renamed outside of Unity
Reproduced in 2017.4.10f1, 2018.1.9f2, 2018.2.3f1, 2018.2.6f1, 2018.3.0a10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
Resolution Note:
This particular case has been investigated thoroughly and we have decided, in the interests of protecting the stability and features of Unity for users that rely upon the affected versions, to not address this fix for the time being. We understand that this will cause problems for some users, and so may address in a future version.