Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.2.3f1
Issue ID
1072553
Regression
No
Refactoring the name of the script file outside of Unity makes it lose reference to the script
To reproduce:
1. In a new project, create a cube
2. Create a script called "Something" and attach it to the cube
3. Open the script and rename it to "Something12"
4. Open the Assets folder in the File Explorer and rename the script file to "Something12"
7. In Unity, select the cube and observe that it now has a missing script
Expected: the Editor doesn't lose reference to the script if it is renamed outside of Unity
Reproduced in 2017.4.10f1, 2018.1.9f2, 2018.2.3f1, 2018.2.6f1, 2018.3.0a10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Certain textures are incorrectly marked in the render pass list when observed through Render Graph Viewer
- "Assertion failed on expression" error occurs when multiple Animation Components are instantiated after changing the Culling Type
- MacOS persistentDataPath uses old path when built compared to Editor Play mode
- Crash on RaiseException when entering Play Mode in a specific project
- Debug Console does not reappear when disabling and re-enabling Debug.developerConsoleEnabled
Resolution Note:
This particular case has been investigated thoroughly and we have decided, in the interests of protecting the stability and features of Unity for users that rely upon the affected versions, to not address this fix for the time being. We understand that this will cause problems for some users, and so may address in a future version.