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[Noise] Significant slow down when selecting a system with a large playb...
Repro steps: 1. Open Scene1 from the attached project. 2. Select the particle system, advance the playback time to 800, and deselect... Read more
[Windows] build fails when windows FIPS policy is enabled
-e: windows has a policy for enforcing tighter crypto things (FIPS). when enabled the il2cpp build fails -repro: --enable FIPS poli... Read more
[WindowsMR][Rendering] - 2017 : Plugging a HMD with a running MR app cau...
Favro card: https://favro.com/card/c564ede4ed3337f7b17986b6/Uni-39669 If you plug in a MR HMD in while a standalone app is running ... Read more
HashSet.TrimExcess causes an increase in memory
Steps to reproduce: 1. Open attached project 2. Open "Test" Scene 3. Enter Play mode 4. Select "TrimExcess-3.5" in the hierarchy 5. ... Read more
[Android] unscaledDeltaTime and deltaTime return abnormal / negative values
Steps to reproduce: 1. Open attached project "TimeDeltaTime2.zip" 2. Run on older Android OS (4.*~) 3. Lock screen while app is runn... Read more
[Android] When Anti Aliasing is enabled Nexus 7 (Tegra 3) renders artifacts
Reproduction steps: 1) Download and open user's attached project 2) Build and run currently open scene (there are no scenes, just bu... Read more
[Android] On some devices cardboard view is drifting
Reproduction steps: 1) Download user's attached project 2) Build and run "test.unity" scene on an Android device 3) Put the device o... Read more
RenderTexture.ConvertToEquirect converts the render texture to the oppos...
How to reproduce: 1. Open attached Unity project "ConvertToEquirect" 2. Load scene "main" 3. Enter the play mode Expected result: T... Read more
Unity freezes when calling "Select Dependencies" on a specific font asset
To repro: 1. Add attached font asset to a project, 2. Right-click scene "UI", then "Select Dependencies" -- Unity will either freez... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph Memory leak when calling the ClearPropertyBinders and AddRemoveVFXProperty
- Entering "Configure Avatar" inside the Inspector locks it
- [Render Graph Viewer] Resource list icons cropped and in inconsistent positions
- Scene View with Debug Draw Mode enabled is gray when GPU Resident Drawer is enabled
- The UI is not visible when resizing out of focus built Player window with Application.runInBackground set to false