Search Issue Tracker
Chrome66: Autoplaying audio is muted
-e: see title, scene stays silent, message about changed behaviour being logged in console --regression with Chrome, not Unity -rep... Read more
Strange performance spikes when at least one Rigidbody is present in the...
How to reproduce: 1. Open attached project 2. Open scene boxInstantiation.unity - Make sure the Profiler Window is visible and the... Read more
[Noise] Significant slow down when selecting a system with a large playb...
Repro steps: 1. Open Scene1 from the attached project. 2. Select the particle system, advance the playback time to 800, and deselect... Read more
[Windows] build fails when windows FIPS policy is enabled
-e: windows has a policy for enforcing tighter crypto things (FIPS). when enabled the il2cpp build fails -repro: --enable FIPS poli... Read more
[WindowsMR][Rendering] - 2017 : Plugging a HMD with a running MR app cau...
Favro card: https://favro.com/card/c564ede4ed3337f7b17986b6/Uni-39669 If you plug in a MR HMD in while a standalone app is running ... Read more
HashSet.TrimExcess causes an increase in memory
Steps to reproduce: 1. Open attached project 2. Open "Test" Scene 3. Enter Play mode 4. Select "TrimExcess-3.5" in the hierarchy 5. ... Read more
[Android] unscaledDeltaTime and deltaTime return abnormal / negative values
Steps to reproduce: 1. Open attached project "TimeDeltaTime2.zip" 2. Run on older Android OS (4.*~) 3. Lock screen while app is runn... Read more
[Android] When Anti Aliasing is enabled Nexus 7 (Tegra 3) renders artifacts
Reproduction steps: 1) Download and open user's attached project 2) Build and run currently open scene (there are no scenes, just bu... Read more
[Android] On some devices cardboard view is drifting
Reproduction steps: 1) Download user's attached project 2) Build and run "test.unity" scene on an Android device 3) Put the device o... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NavMesh Surface is baked too high above the ground, making the NavMesh Agents hover above the ground when the HeightMesh is not built
- [Android] Crash on ProcessDynamicBatchGeometryJob with OpenGL or on DrawSharedGeometryJobs with Vulkan
- VFX Graph Memory leak when calling the ClearPropertyBinders and AddRemoveVFXProperty
- Entering "Configure Avatar" inside the Inspector locks it
- [Render Graph Viewer] Resource list icons cropped and in inconsistent positions