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[PLM] Changing Indirect Intensity values don't affect light probes
Steps for reproduction: 1) Download the project below and open the scene `ProgressiveLightmapper` OR create a lightmap static plane ... Read more
[Shaders] Surface shaders don't track #include dependencies properly
To reproduce: 1) Create new project 2) Create Surface Shader 3) Create "Test.cginc" file 4) Open Surface Shader 5) Add '#include "Te... Read more
Crash when using AssetDatabase.OpenAsset in GUILayout.Window in EditorWi...
To reproduce: 1) Open attached project 2) In top menu bar, select "Test -> TestOpenAsset" 3) In the new window, click "Open" 4) Wait... Read more
Turn off stats collection for areas hidden in Profiler window
Unity built-in profiler can add overheads what makes it harder to profile games. To reduce that overhead we can turn off samplers th... Read more
[XR]"ArgumentException: There must be 2, 3 or 4 components in the versio...
[XR]"ArgumentException: There must be 2, 3 or 4 components in the version string" exception on selecting Vuforia AR. Steps to Repro... Read more
[WebGL] build size increase for empty project
-e: see title, applies to wasm, asm, gzip and brotli Last good version: Version 2018.2.0a1 (f0f6225eae35) Fri, 26 Jan 2018 14:35:39... Read more
Custom Model Rig Bone Menu glitches out after going through the hierarch...
How to reproduce: ("1002172glitch.mp4") 1. Open the attached project "1002172avatar.zip" 2. In the Inspector Window, go to Rig setti... Read more
Clicking documentation icon on TrackedPoseDriver component opens 404 err...
How to reproduce: 1. Open the attached "BrokenLink" project and "Link" scene 2. Inspect "GameObject" in Hierarchy and click on Track... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Crash on ProcessDynamicBatchGeometryJob with OpenGL or on DrawSharedGeometryJobs with Vulkan
- VFX Graph Memory leak when calling the ClearPropertyBinders and AddRemoveVFXProperty
- Entering "Configure Avatar" inside the Inspector locks it
- [Render Graph Viewer] Resource list icons cropped and in inconsistent positions
- Scene View with Debug Draw Mode enabled is gray when GPU Resident Drawer is enabled