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Bundle Identifier error message contains outdated terminology
Reproduction steps: 1) Create a new project 2) Switch to Android platform in Build Settings 3) Make sure that package name is set to... Read more
Translating multiple selected UI Object using the gizmos causes them to ...
To reproduce: 1. Open attached Unity project "Spider Cave.zip" 2. Open "GamePlay" scene 3. Select 2 or more UI objects in the scene ... Read more
[OSX] [Multidisplay] 2nd screen is not shown when scene is built as 64bi...
To reproduce: 1. Open project 2. Build and run scene for x86 version 3. Repeat 2nd step with x86_64 or Universal build target archit... Read more
[Mobile][UI] Scroll Rect contents leave screen boundaries and ignore cus...
Steps to reproduce: 1) Open the attached project. 2) Build and deploy on an iOS or Android device. 3) Press 'Upgrades' button. A Sc... Read more
Support a floating point encoding for HDR cubemaps on mobile
A customer has asked for RGBM-encoded (or similar accuracy) cubemaps to be supported on mobile as well as on desktop. At the moment ... Read more
Content Size Fitter causes large performace slowdown
Steps to reproduce: 1. Open user attached project 2. Run the game with V-sync disabled 3. Open Profiler 4. Notice that PostLateUpdat... Read more
2D collider is still visible in the Scene if disabled it using Animation
Steps to reproduce: 1. Download 959399_repro.zip and open "New" scene 2. Open Animation window 3. Select 2D game object 4. Press pla... Read more
Editor crashes in UI::Canvas::CaptureBatchFrame when entering Play mode ...
The issue seems to be reproducible only when the disabled Main Camera is assigned to the canvas and the canvas has a child UI object... Read more
[Linear] Splashcreen flickers when build is launched in non-native fulls...
Steps to reproduce: 1. Open attached project 2. Build and run it 3. In launcher, set resolution to non-native one and uncheck Windo... Read more
[iOS][OpenGL] Visible artifacts in specular reflection are present on ol...
Steps to reproduce: 1. Open the attached project 2. Build the "TestIpad" scene 3. Deploy to an older iOS device. (I used iPad 3, iss... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1
- Root motion is not reapplied when transitioning from an animation without root motion to an animation with root motion