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5.6 Windows builds do not work on Windows Server
To reproduce:1. Install Windows Server2. Install Unity 5.6 on Windows Server3. Build and run for Windows platform Actual: Build fail... Read more
Set enableVrMode to true only in the case when Daydream is the only devi...
https://trello.com/c/znDfkPyK/97-set-enablevrmode-to-true-only-in-the-case-where-daydream-is-the-only-device-in-the-vr-devices-list Read more
Unity Editor grays out when Game view is open with HDR, AA, ClearFlags.D...
Reproduction steps:1. Open the attached project2. Open the "Test scene"3. Select the Main Camera game object4. Enable HDR5. Switch t... Read more
Disabling "Optimize Game Object" creates a (Clone) GO in the hierarchy
Reproduction steps:1. Open the attached project2. Open the "bug" scene3. Select "Adam_03Crowd" in the asset explorer4. Go to the "Ri... Read more
[UNetWeaver] Server static out function throws 'Argument cannot be null'...
How to reproduce:1. Open user provided project2. Inspect console for UNetWeaver error Expected behaviour:Actual behaviour: Having a ... Read more
Directional light not working when shadows are enabled when running a We...
Steps to reproduce:1. Open the attached project (New Unity Project.zip)2. Go to Build Settings, switch platform to WebGL3. Build &am... Read more
unity_WorldTransformParams.w do not work with sprites
Steps to reproduce:1. Download project and open "testscene" scene2. There are 2 quad and 2 sprites in the scene3. Game Objects on th... Read more
Transform component being destroyed on application quit when its GameObj...
Steps to reproduce:1. Open the project2. Enter play mode3. Wait for a couple of seconds and exit play mode4. Notice the console's fi... Read more
CMD+ Q in 'Open' selection window crashes editor
To reproduce:1. Start Unity and click 'Open'2. Press cmd+q Expected: usual quitActual: bug reporter launches Reproduced on 5.6.0b3No... Read more
Wind animation fails on the SpeedTree when changing its position
Reproduction steps:1. Open the attached project "BugReport.zip";2. Open the BugReport.unity scene;3. Run the game.4. Move the SpeedT... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “No Overlays” Overlay overlaps with the Tile Palette toolbar when docked on the left
- One Camera is not being rendered correctly when the Upscaling Filter is set to Automatic or Bilinear
- Terrain Layer is used for Painting Texture and will be added to the Terrain Layer List after being replaced by another Terrain Layer
- The “+” and “-“ buttons in the Cells list do nothing when pressed but are not deactivated in the Tile Palette window
- "No Overlays" tooltip is cut off, and the "Overlay" word is inconsistent in the tooltip when hovering the mouse cursor over the "No Overlays" text in the Tile Palette window