Search Issue Tracker

Not Reproducible

Votes

0

Found in

5.5.0f3

Issue ID

864353

Regression

No

Transform component being destroyed on application quit when its GameObject's parent is being changed

Scene Management

-

Steps to reproduce:
1. Open the project
2. Enter play mode
3. Wait for a couple of seconds and exit play mode
4. Notice the console's filled with errors "Can't destroy Transform component of <object>. If you want to destroy the game object, please call 'Destroy' on the game object instead. Destroying the transform component is not allowed."
5. Create an empty GameObject in the Hierarchy window
6. Drag the "GameObject" to "Stress Test" gameobject -> "Stress Test (Script)" -> "Container" field
7. Repeat steps 2-3
8. Notice errors changed to "Cannot change GameObject hierarchy while activating or deactivating the parent.
UnityEngine.Transform:SetParent(Transform)"

Expected: In both cases the error "Cannot change GameObject hierarchy while activating or deactivating the parent." is displayed, as the actions performed are the same
Actual: Errors differ depending on whether a parent container is set.

Reproduced on: 5.5.0p3, 5.6.0b3
Unable to reproduce on: 5.4.4f1

Comments (1)

  1. geniusz

    Aug 21, 2017 07:36

    5.4.3 is ok, reproduced on 5.4.5p5

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.