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The smaller mipmaps will contain garbage when Texture Streaming and Crun...
To reproduce:1. Open the user's attached project2. Make sure all the textures have both Streaming and Compression enabled3. Build an... Read more
Packages, that are imported as dependencies for other packages, are not ...
Steps to reproduce:1. Download and open the attached project2. Open the package manager Expected result: all the packages and their ... Read more
ScrollView goes wacky when adding a Vertical layout group
How to reproduce:1. Open user's project ("ScrollViewLayoutBugReport.zip")2. In the Hierarchy create UI > Scroll View3. Select Scr... Read more
[Terrain] Replace layer option is enabled even when no layer is currentl...
Replace layer option is enabled even when no layer is currently selected Steps to Repro:1. Open attached or create a new project2. H... Read more
Editor exits with return code 0 even with compilation errors when Unity ...
Untiy Editor exits with incorrect return code 0 if there are compilation errors and Editor is launched from the command line in a -b... Read more
UnityEditor.dll introspection fails with AccessDenied exception when loa...
How to reproduce:1. Open user-submitted project in any IDE (UnityEditorAccessDeniedTest.zip)2. Build and run the project3. Observe c... Read more
XML files containing comments included in Standalone Build under Project...
Steps to reproduce:1. Build any project for Windows2. Go to [Build Folder]\ProjectName_Data\Managed and check out the XML files Expe... Read more
[Shaders] Replacement shader works only in the editor
Steps to reproduce:1. Open attached project2. Build & Run3. Observe that color is written out during the depth write pass Expect... Read more
[iOS] Frame rate caps at 30 if system time is moved backwards when appli...
Reproduction steps:1. Open the attached project.2. Build and run it on an iOS device.- Notice that application runs at ~60 FPS.3. Mi... Read more
Editor crashes in memcpy when Player Settings preset is selected in the ...
To reproduce: 1. Open the attached project (link in edit)2. Go to Edit -> Project Settings -> Player3. Make a preset of the Pl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
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- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes