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[Android] Application crash after 2nd launch if Development Build is ena...
Steps to reproduce: 1) Download attached project 'LandScapeL.zip' and open in Unity2) Make sure Development Build is enabled3) Build... Read more
project errors after upgrade to 5.6.0a5
-e: see title. There are several errors being thrown when starting playmode in several demo scenes from package. -works in 5.3, 5.4,... Read more
[Animation] Renaming duplicate animation clips results in incorrectly na...
Repro steps: 1. Open project and scene “Scene”2. Select object “Sphere (2)”3. In Animation window notice clip “New Animation” (this ... Read more
[Animation] Scrubbing Animation window timeline crashes in mecanim::Valu...
Repro steps: 1. Open project and scene "Scene"2. Select object "Sphere (2)3. In Animation window click timeline (as if to scrub)4. C... Read more
[ParticleSystem] Trail behavior when particle dies: frame rate decrease,...
Reproduction steps: 1. Open the attached project.2. Open the particles scene.3. Select the Particle System in the hierarchy.4. Obser... Read more
Unresponsiveness to user input for an excessive time after switching win...
Steps to repro: 1) Load the given project2) Create 2 different layouts where the scene views are closed but game views are open3) Pl... Read more
Editor windows turn in blank if user minimizes and maximizes editor's ma...
Steps to repro: 1) Open the supplied project2) Play the scene and minimize Editor's main window3) Maximize back the window Result: W... Read more
High mass Rigidbodies jitter before settling with PCM enabled
1. Open attached project2. Open scene test.unity3. Play the scene- Make note of the way the large cubes settle on the plane4. Go to ... Read more
Time to instantiate an object or add a component grows with repeated cycles
Steps to reproduce:1. Download and open the latest attached project2. Open the profiler window3. Press play Expected result: steady ... Read more
Files with long non latin character names are shown as changed when coll...
Steps to reproduce:1. Create a project on a machine running Windows 102. Enable Collaboration for the project and make an initial co... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used