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ShaderReplacement in SinglePass VR ignores additional passes
Steps to reproduce: 1. Download and open the attached project 2. Enter the Playmode 3. Open the frame debugger 4. Observe draw calls... Read more
Game View window becomes unusable when enabling VSync from Coroutine
To reproduce: 1. Open project attached by the user 2. Open "MainScene" scene 3. Make sure that VSync is disabled in Quality setting... Read more
Cannot Enable Transcoding on Video File
Transcoding cannot be enabled for attached video clip. Repro should hopefully be simple: 1. Download the attached video clip 2. Cre... Read more
[Android] Animation is not playing appropriately when running the applic...
To reproduce: 1. Download and open attached "animTest.zip" project. 2. Open "test" scene. 3. Enter Play mode and notice that animat... Read more
UpdateTpl<1> crashes when entering to Play mode
To reproduce: 1. Download attached project "ParticleSystemBug.zip" and open in Unity 2. Open "Main" scene 3. Enter Play mode Expec... Read more
Playable example from documentation results in no animation and empty graph
To reproduce: 1) Open attached project and "AdditiveTest" scene 2) Play it 3) Notice that one of the bears (the one using sample cod... Read more
Undocumented nuance when yielding to a CustomYieldInstruction
The process for yielding is different on the first iteration of a CustomYieldInstruction... 1. it checks the yield 2. places the co... Read more
[Timeline] Animated object is not positioned correctly when a StateMachi...
What happened The position or rotation of an object used by a timeline track will be changed and not be animated properly in play mo... Read more
[PLM] Duplicating objects with low atlas size during autobake causes win...
OpenRL errors are displayed in console if duplicating multiple objects during autobake, with a small atlas size (progressive lightma... Read more
Publish does not fail when hitting usage limit before upload starts
1. What went wrong? When making a commit via Collab that will either reach or exceed the tier-specified usage limit of the user's O... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1
- Root motion is not reapplied when transitioning from an animation without root motion to an animation with root motion
- Crash on Walk when opening a specific project
- [WebGL] Unclear error when GZIP compressed data or WebAssembly don't have correct HTTP headers