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Using Select Dependancies breaks Editor's fonts
To Reproduce: 1. Open the attached project goto scenes/game & click 'Select Dependencies' on the scene 'First_Playable'. 2. All ... Read more
ImageEffects (5.0regression): Standard Asset Image-fx components breaks ...
To Reproduce: 1. Open scene 'OnSecondaryCamera' in the attached project. 2. Chnage script property on the 'Blur' component in the 'S... Read more
ContentSizeFitter shows misleading warning about being child of layout e...
To reproduce:1. Open attached project2. Open default scene3. Select Text (ProblemPanel1 -> Text)4. Notice that Ignore Layout is s... Read more
Anchors and positions are disabled from RectTransform until ContentSizeF...
To reproduce:1. Open attached project2. Open default scene3. Select Text object (ProblemPanel2 -> Text)4. Notice that Anchors and... Read more
The "Maximum Cache Size" preference in the "GI Cache" has no units assoc...
To reproduce:1. Open the preferences2. Find the Maximum Cache size preference in GI Cache sectionExpected result: Units are associat... Read more
Various image effects don't work in WebGL
-e: the Depth of Field (the non-deprecated one) and SSAO from the Unity image effects don't work with WebGL -repro:--import attached... Read more
More info about fading in LODGroup documentation
Location: file:///Applications/Unity/Unity.app/Contents/Documentation/html/en/Manual/class-LODGroup.html Text: "The choice of Fade M... Read more
Animation Window Next Keyframe button does not work
To reproduce this bug: 1. Import the attached package2. Open 'scene'3. Select Character in the hierarchy4. Open Animation window ( W... Read more
[WP8] Pausing on a LoadLevelAsync on WP8 causes a crash
Pause/resuming while an Application.LoadLevelAsync is running can cause a crash with the exception: C0000194 (possible deadlock) To ... Read more
Unity 5.0 takes longer at building scenes with thousands of empty gameob...
To reproduce:1. Open attached project2. Add the target to the build settings.3. Build. This takes about 5 minutes or more. (Building... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used