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Unity crashes when clicking on the InputField, stopping and playing the ...
1. Open a new project2. Create Text game object3. Add 'InputField' component on it4. Assign 'Text' script to a 'Text' field on the '... Read more
Rendering order bug when using elements with canvas and elements without it
To reproduce this bug: 1. Open the project2. Open Assets/Scenes/renderorder.unity3. Expand HUD object, notice how it is before the b... Read more
iOS build crashes when built with stripping level
To reproduce: 1) Download and open project (will need any other project to check on versions other than 4.6)2) Build and run for iOS... Read more
uGUI Image and Rect masks don't work with deferred rendering and DX11
Steps to repro: 1) Open 'uGUIProjectBeta11' project 2) Open 'Scroll View' scene 3) Enable DX11 mode in Player Settings 4) Note: for ... Read more
uGUI doesn't work in flash build
Steps to repro:1. Open the attached project2. Build to flash3. Observe that uGUI in flash build is not working Read more
Plugin librabries can not be developed independently from unity
To reproduce:1. Build a WP8 project with a plugin (like the one attached)2. Navigate to the "ExternalLibrary.dll" in the build3. Cra... Read more
UI rendering of animator window is broken on mac
UI rendering of animator window is broken on mac 1. create a simple controller on a mac (10.9) make a few states and transitions2. t... Read more
Freeze after switching mac standalone settings
1. Create new project2. Build it on mac3. Launch it4. Switch to "Input" tab and then back to "Graphics" tab5. Double click "Windowed... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI GameObjects are not positioned at 0,0,0 when creating them while Scene view is active
- Mesh Filter and Mesh Renderer property icons are difficult to see on blue highlight when selected in Animator window
- Orientation X, Y, and Z input fields are misaligned with other Element 0 fields in the Tile Palette window
- Locked tabs end up selecting the same asset when another window is maximized and unmaximized
- ListView element is rendered in solid black after docking if UI Builder window was already opened prior to project launch