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Edit handles don't move together with the collider if it receives offset...
Steps to reproduce: 1. Open attached project2. Open scene "repro"3. In hierarchy select "GameObject (1)"4. Enable "Edit Collider" fo... Read more
PlayerPrefs gets corrupted on Windows 8.1-10 on sudden reset
Steps to reproduce:1. Open attached project2. Build for WSA Universal 10/8.1 SDK3. Open VS solution4. Deploy on Windows phone device... Read more
[Android] [IL2CPP] Stacktrace returns wrong values
Steps to reproduce: 1) Download attached project ' TestStack.zip' and open in Unity2) Make sure Scripting Backend - IL2CPP in Player... Read more
Video player doesn't stretch video when aspect ratio is set to stretch mode
Reproduction steps:1. Open the attached project (ReproProject_v2.zip)2. Open and play the "level1" scene Actual result: The video is... Read more
[Android] Render artefacts on objects that don't receive shadows using A...
How to reproduce:1. Open user provided project2. Build for Adreno 530 device3. Play the built app (You can die in game, the camera k... Read more
Skybox Reflection is broken on Mac - Material and Shadows render wrongly...
Skybox Reflection is broken on Mac thus some Game Objects are rendered wrongly. It includes Materials and Shadows (see attached pict... Read more
Progress bar for Generate Lighting gets stuck when removing default skyb...
The small progress bar on the bottom right corner of the editor that indicates the baking progress for lighting gets stuck at 11/17 ... Read more
[OSX] MonoDevelop debugger evaluation Times Out on Assert IsTrue
Steps to reproduce:1. Open the project2. Go to "Editor Tests" window3. Find "SimpleInterfaceTest" under "UndoStackTests" dropdown4. ... Read more
5.6.0b3: Setting size on one dimension of BoxCollider2D to zero crashes
1. Create a new GameObject2. Add a BoxCollider2D component3. In the Inspector, set the size of the BoxCollider2D to 0 on its x-axis ... Read more
Changing sprites position by moving y axis makes sprite disappear in gam...
When all sprites have the same Z value and are in the same sorting layer, later placed sprite disappears and reappears in scene and ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow