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[iOS] Setting a property value via reflection for a double type fails on...
Steps to reproduce: 1. Open the attached project 2. Build 'Start' scene to iOS using Mono2x scripting backend (should be set by def... Read more
[Shuriken] Collider visualization does not scale to transform
Steps to reproduce: 1. Download and import attached project. 2. Open scene: visualization 3. Select particle system with name 'Blue... Read more
Cannot change the Visibility and Spacing for the Scroll View at run time
Steps to reproduce : - create a Scroll View - enter play mode - try to change Visibility and Spacing and notice that it doesn't wor... Read more
Errors when changing the Default Sprite DPI
Steps to reproduce : - create a canvas - in the Canvas Scaler change the UI Scale Mode to Constant Physical Size - delete the valu... Read more
[Android][Particles] Particles using mesh render flicker on Samsung Gala...
Reproduction steps: 1) Open attached project "TestMeshParticles" 2) Build and run scene "MainScene" on an android device --- After a... Read more
[MSE] Pasting component to game object moves it to another scene
Steps to reproduce: 1. Open attached project 2. Open scene "SceneA" 3. Drag scene "SceneB" into hierarchy to enable MSE 4. In Scene... Read more
SyncListStruct<T> throws NullReferenceException if is declared without c...
Steps to reproduce: 1. Open attached project "772633.zip" 2. Open scene "Assets/synclist/synclist.unity" 3. Run scene 4. Start as h... Read more
Some parameters are linked in NetworkAnimator when AnimatorController co...
How to reproduce: 1. Open the attached project 2. Select TestObject from Assets folder 3. On the Network Animator component tick the... Read more
Reimport all operation crashes Unity
Reproduced only once. 1. Open attached project 2. Reimport All ==> Unity crashes Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Basic UI Toolkit panels do not render when using URP+RenderGraph+D3D12
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view