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There's no protection against non http or https prefix for m_MatchHost
User can have some code that sets m_MatchHost directly to a value without http or https - it’s invalid, but we have no protection f... Read more
[OSX] Calling Screen.SetResolution with current resolution parameters ch...
Reproduction steps: 1. Open the attached project 2. Open the "OptionsMenu" scene 3. Create a standalone build and run it 4. Press th... Read more
Window on problem while activation license have inconsistent layout
Window on problem while activation To repro: 1. Open Unity. 2. Press Activate new license. 3. Enter license. Note that license... Read more
[iOS] Xcode project build fails during linking process with duplicate sy...
Steps to reproduce: 1. Open attached project (iOSBug.zip) 2. Switch to iOS in the build settings and build the project 3. Open gene... Read more
[iOS] Setting a property value via reflection for a double type fails on...
Steps to reproduce: 1. Open the attached project 2. Build 'Start' scene to iOS using Mono2x scripting backend (should be set by def... Read more
[Shuriken] Collider visualization does not scale to transform
Steps to reproduce: 1. Download and import attached project. 2. Open scene: visualization 3. Select particle system with name 'Blue... Read more
Cannot change the Visibility and Spacing for the Scroll View at run time
Steps to reproduce : - create a Scroll View - enter play mode - try to change Visibility and Spacing and notice that it doesn't wor... Read more
Errors when changing the Default Sprite DPI
Steps to reproduce : - create a canvas - in the Canvas Scaler change the UI Scale Mode to Constant Physical Size - delete the valu... Read more
[Android][Particles] Particles using mesh render flicker on Samsung Gala...
Reproduction steps: 1) Open attached project "TestMeshParticles" 2) Build and run scene "MainScene" on an android device --- After a... Read more
[MSE] Pasting component to game object moves it to another scene
Steps to reproduce: 1. Open attached project 2. Open scene "SceneA" 3. Drag scene "SceneB" into hierarchy to enable MSE 4. In Scene... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IL2CPP metadata allocates more memory when testing with 2022.3 compared to 2021.3
- Lighting Window open reference button links to documentation for wrong Editor Version
- Basic UI Toolkit panels do not render when using URP+RenderGraph+D3D12
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened