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[API Updater] Internal error: Recursion detected while updating scripts ...
Steps to reproduce: 1. Open attached project using Unity 5.62. API updater will ask to automatically update scripts, agree.3. After ... Read more
[MutiDisplay] Player doesn't detect when displays are connected/disconne...
To Reproduce: 1. On a multi display set up (tested with 2 and 3) build the attached project.2. Run it with all screens connected &am... Read more
Game crashes, when using TrailRenderer component
After upgrading project from 5.3.4 to 5.5.0p1, game players get crash. It seems to happen more often on older video cards This probl... Read more
Certain sized colliders are invisible when collider isn't in edit mode
Steps to reproduce: 1. Open attached project2. Open scene "colliderNotShown"3. Double-click "New Sprite" in hierarchy to be taken to... Read more
VideoPlayer.Play() doesn't start playing video from the beginning
Steps to reproduce:1. Open attached project "something_2D.zip"2. Open "test" scene3. Enter play mode4. Watch video Expected result: ... Read more
[CircleCollider2D] Impossible to edit negatively scaled collider using e...
Steps to reproduce: 1. Create new project and add empty game object to scene2. Add Circle Collider to that object3. Scale that objec... Read more
Undo operation of deleted key frames doesn't refresh animation window wh...
How to reproduce:1. Open the attached project2. Open TestScene3. Open Animation window (make sure that animation window's position i... Read more
Video stops playing in the Editor when Editor is moved
Steps to reproduce:1. Open attached project "something_2D.zip"2. Open "test" scene3. Enter play mode4. Start dragging Unity Editor p... Read more
Crash after adding Component Canvas
Reproduction steps:1. Create New Project.2. Create Canvas.3. Create another Canvas. (Child of previous one).4. Create one more Canva... Read more
[Auto][UI] Compositing process gets stuck while building lighting
In the editor UI, compositing process gets stuck while building the lighting in auto mode when the light mode is set to Stationary o... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow
- UnityEvent does not get pasted to a uGUI component when trying to copy it from a Script