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[UI Toolkit] ScrollView's Elastic mode is unrestricted when scrolling wi...
Steps to reproduce:1. Open attached project "rqa-project-magicpotion.zip" and Scene "IngredientBookLayout"2. Enter Play Mode3. Chang... Read more
Player Input Manager does not allow player to join when enabling the “Jo...
How to reproduce:1. Open the user’s attached “InputSystemJoinPlayerTest.zip” project2. In the Hierarchy window, select the “PlayerIn... Read more
Shadow on POM not correctly applied
Use POM with of depth offset. Activate the contact shadow. We can see that the contact shadow. isn't affected by the POM and the res... Read more
[2D] NullReferenceException is thrown when cancelling Tile Palette creat...
How to reproduce:1. Open the user’s attached “Iso_RotationBug” project2. Drag the “IsometricDiamond” from the Project Browser to the... Read more
[Backport] MonoScript.GetClass returns null when the script contains a s...
Steps to reproduce:1. Open the “MonoScriptGetClassIssue” project2. Select Tools -> Type Interface Check in the Menu Bar3. Select ... Read more
UI Material becomes pink when used in the Build
How to reproduce: Open the attached project "IN-31243.zip" Build And Run the project Expected results: GUI is displayed in the Playe... Read more
Beat is inaudible while set to bigger value for around 45s when Beats Pe...
Steps to reproduce: Open the attached project Open the "OnAudioFilterRead_scene" Scene Press Play In the Game window adjust the BPM ... Read more
Inconsistent collision timing with continuous speculative collision dete...
Steps to reproduce:1. Open the attached user's project "PhysicsResponseTest-main.zip"2. Open "TestScene.unity"3. Ensure that the "Ki... Read more
SS Shadows on Pom are too sharp
Active SS Shadows. On a plane with parallax occlusion, the SS Shadows look too sharp. Maybe we need a parameter to smooth them Read more
Angular Diameter Scale for Softness artifact
In a new exterior HDRP scene I just create a plane and put a lit material on it. I notice an artifact between the two first cascades... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS