Search Issue Tracker
Third Party Issue
Third Party Issue in 2023.2.X
Votes
0
Found in
2021.3.19f1
2022.2.7f1
2023.1.0b5
2023.2.0a3
Issue ID
UUM-27753
Regression
No
Inconsistent collision timing with continuous speculative collision detection
Steps to reproduce:
1. Open the attached user's project "PhysicsResponseTest-main.zip"
2. Open "TestScene.unity"
3. Ensure that the "Kinematic Cube" GameObject has "Continuous Speculative" set
4. Enter Play mode
5. Wait ~5 minutes for the results
6. Copy and paste the results from the log as CVS
Expected results: The speed of outgoing sphere should consistently equal y=1.5*x
Actual results: The speed of outgoing sphere is sometimes unexpected
Reproducible on: 2021.3.19f1, 2022.2.7f1, 2023.1.0b5, 2023.2.0a3
Could not test on 2020.3.45f1 due to script used in reproduction outputting scripting errors when downgraded
Notes:
-Issue does not reproduce with Continuous Dynamic
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CollectAllSceneManagerAndObjectIDs when opening a specific Scene
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- SetComponentEnabled uses class instead of struct when constraining Enableable Component type
- [iOS] Application.deepLinkActivated does not get invoked while app is running when UIApplicationSceneManifest is added in Info.plist
Resolution Note:
The issue is fixed in the PhysX 5 release. Unfortunately we cannot backport the fix to the currently used PhysX 4 version due to complexity of the change at the moment.
Resolution Note (2023.2.X):
The issue is fixed in the PhysX 5 release. Unfortunately we cannot backport the fix to the currently used PhysX 4 version due to complexity of the change at the moment.