Search Issue Tracker
Won't Fix
Won't Fix in 2023.2.X
Votes
0
Found in
2023.2.0a1
Issue ID
UUM-27754
Regression
No
Angular Diameter Scale for Softness artifact
In a new exterior HDRP scene I just create a plane and put a lit material on it.
I notice an artifact between the two first cascades. The lign separating these cascades is really visible. The default value is 1 and to resolve this visual issue i set the parameter to 0.5.
Also I notice that the tool tip says that a greater value give a more smooth result, but I observe the inverse.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
The issue in this particular case is shadow bias settings that are set too low that introduce shadow acne artifacts on the surface. This issue is further amplified with the "Angular Diameter Scale for Softness" settings where the bias settings needs to be tuned. To fix the issue, adjust "Slope-Scale Depth Bias" and "Normal Bias" settings from defaults 0.5 and 0.75 respectively.
Resolution Note (2023.2.X):
The issue in this particular case is shadow bias settings that are set too low that introduce shadow acne artifacts on the surface. This issue is further amplified with the "Angular Diameter Scale for Softness" settings where the bias settings needs to be tuned. To fix the issue, adjust "Slope-Scale Depth Bias" and "Normal Bias" settings from defaults 0.5 and 0.75 respectively.