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Won't Fix

Votes

0

Found in

2020.3.45f1

2021.3.19f1

2022.2.8f1

2023.1.0b5

2023.2.0a3

Issue ID

UUM-27745

Regression

No

Beat is inaudible while set to bigger value for around 45s when Beats Per Minute value before was set to 10 or bellow

-

Steps to reproduce:

  1. Open the attached project
  2. Open the "OnAudioFilterRead_scene" Scene
  3. Press Play
  4. In the Game window adjust the BPM value to 10 or bellow
  5. In the Game window adjust the BPM value to 170
  6. Observe the beat

Expected: The beat is audible and playing at the set frequency
Actual: The beat is inaudible for around 45 seconds, then starts playing as expected

Reproducible with: 2020.3.45f1, 2021.3.19f1, 2022.2.8f1, 2023.1.0b5, 2023.2.0a3

Notes:
- Tested in the Editor, ChromeOS, iOS and macOS
- If the BPM value is set to 11 and later is increased everything works as expected
- Gain, Signature High and Signature values in the Scene don't have any impact

Tested and reproduced with devices:
- HP Chromebook 14a G5 | Android version 9
- Lenovo Chromebook Duet 2 in 1 | Android version 9
- VLNQA00352 - iPhone 12 Pro (MGML3ET/A), CPU: A14 Bionic, GPU: Apple designed
- VLNQA00346 - iPad Air (4th generation)
- VLNQA00258 - iPhone Xs Max (MT502ET/A), CPU: A12 Bionic, GPU: Apple designed, OS: 13.2
- MacBook Pro, Apple M1 Max, Ventura 13.1

  1. Resolution Note:

    I've verified that `OnAudioFilterRead` is being called consistently, even in the case where the metronome is inaudible. The reason that the metronome is inaudible seems to be that the way that timing is handled in the algorithm that the user has provided. It is somewhat slow at catching up with the BPM, in particular when you change it from low to high.

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