Search Issue Tracker
Won't Fix
Votes
0
Found in
2020.3.45f1
2021.3.19f1
2022.2.8f1
2023.1.0b5
2023.2.0a3
Issue ID
UUM-27745
Regression
No
Beat is inaudible while set to bigger value for around 45s when Beats Per Minute value before was set to 10 or bellow
Steps to reproduce:
- Open the attached project
- Open the "OnAudioFilterRead_scene" Scene
- Press Play
- In the Game window adjust the BPM value to 10 or bellow
- In the Game window adjust the BPM value to 170
- Observe the beat
Expected: The beat is audible and playing at the set frequency
Actual: The beat is inaudible for around 45 seconds, then starts playing as expected
Reproducible with: 2020.3.45f1, 2021.3.19f1, 2022.2.8f1, 2023.1.0b5, 2023.2.0a3
Notes:
- Tested in the Editor, ChromeOS, iOS and macOS
- If the BPM value is set to 11 and later is increased everything works as expected
- Gain, Signature High and Signature values in the Scene don't have any impact
Tested and reproduced with devices:
- HP Chromebook 14a G5 | Android version 9
- Lenovo Chromebook Duet 2 in 1 | Android version 9
- VLNQA00352 - iPhone 12 Pro (MGML3ET/A), CPU: A14 Bionic, GPU: Apple designed
- VLNQA00346 - iPad Air (4th generation)
- VLNQA00258 - iPhone Xs Max (MT502ET/A), CPU: A12 Bionic, GPU: Apple designed, OS: 13.2
- MacBook Pro, Apple M1 Max, Ventura 13.1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
Resolution Note:
I've verified that `OnAudioFilterRead` is being called consistently, even in the case where the metronome is inaudible. The reason that the metronome is inaudible seems to be that the way that timing is handled in the algorithm that the user has provided. It is somewhat slow at catching up with the BPM, in particular when you change it from low to high.