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2018.2 Performance regression in BehaviourManager::Update
We are seeing a 15% performance drop on Windows standalone in some scenarios between 2018.1 and 2018.2. Repro1. Download attached re... Read more
AgentDetachesAndAttachesToSurface test fails in NavMeshComponents-2018.1...
AgentDetachesAndAttachesToSurface test fails in NavMeshComponents-2018.1 project To reproduce:1) Open attached project or get it fro... Read more
ConvexHullBuilder throws errors while exporting inflated mesh to asset b...
How to reproduce:1. Open tester-submitted project (FBXProblem.zip)2. Open Asset Bundle Browser3. Build asset bundles4. Inspect "nose... Read more
Environment lighting does not get applied to LOD group's child objects w...
To reproduce:1. Open user's attached project2. In Hierarchy window, select Sphere object (parent)3. In Inspector window, try changin... Read more
[SpeedTree] 2018.3 : Assertion appears after Playmode started from Prefa...
Steps:1. Open https://drive.google.com/file/d/11sgHCDokZoj1b92P-hTCSOCu8pWhXhhF/view?usp=sharing2. Instantiate Confier_Desktop.spm3.... Read more
[Imported Prefabs] Attempt to open empty legacy prefab shows exceptions ...
Steps: Link to empty prefab: https://oc.unity3d.com/index.php/s/XHnCCg95bn8D6fw 1. Put an empty prefab into Editor2. Double click on... Read more
[Improved Prefabs] Error message appears twice from two different pieces...
Steps:1. Create a prefab out of any GameObject2. Open it in Prefab Mode3. Add script on it4. Delete script asset5. Drag root GameObj... Read more
[Improved Prefabs] Adding a new script from "Add Component" button in In...
Steps:1. Create a prefab out of any GameObject2. Open it in Prefab Mode3. Select root GameObject4. Click on "Add Component" button a... Read more
[PLM] No emissive GI contribution for objects using custom meta pass lig...
Steps to repro: 1. Open the attached project and 'cube' scene;2. Observe that cubes using custom emissive meta pass shaders contribu... Read more
[Improved Prefabs] Attempt to make a new prefab from existing instance w...
Steps:1. Make a prefab with any script2. Have the instance of it in the Scene3. Delete script==> Instance is with missed script n... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
- Group Node name text is way smaller in the renaming state than the actual display size