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Physics.Raycast always returns true on Windows Phone 8 Emulator
Steps to reproduce:1. Create a script which uses Physics.Raycast and reports if Raycast has hit anything2. Build and run it on Windo... Read more
Windows Player crashes when running a build with Stereoscopic Rendering ...
Windows Player crashes when running a build with Stereoscopic Rendering enabled. To reproduce:- Download the BootCamp project from A... Read more
Sprite renderer loses reference when changing texture name and Sprite Mo...
To Reproduce:1. Open ‘SpriteScene’ in the attached project.2. Change the texture’s (in assets folder) name, observe that that the ‘p... Read more
WP 8.1 app with "Shared User Certificates" does not deploy on certain de...
Trying to deploy an app with Shared User Certificates capability does not work on Nokia Lumia 1520, 520 Instead, it throws errors li... Read more
"IT" effects are present among the other effects
"IT" effects are present among the other effects - please see attached screen shot for details. As a user I am confused whether thes... Read more
[Projector] Cameras will not render projectors that are culled away by c...
As of 4.3, cameras will not render projectors unless they also render the layer of the object being projected onto. 1) Open the atta... Read more
Creating certain UI objects when in 3D sceneview in rendermode -camera, ...
1. have sceneview in 3d mode2. create canvas and set render mode to camera and point to the main camera in scene3. create slider Obs... Read more
Observations about naming of effects
Observations about naming of effects. - All the effects are ending with the word "effect", e.g. "Echo effect, Reverb effect" and etc... Read more
Unity keeps telling that it cannot import my .htaccess file stored unde...
How to reproduce this bug:1. Create a Unity Project2.Create a .htaccess file under Assets3.Unity doesn't like that file and prints A... Read more
WP 8.1 builds do not display all international symbols
Certain symbols are not displayed on windows phone 8.1 but they are displayed on wp8 Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS