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Timeline stops playing when hidden and selecting another game object
Reproduction steps:- Launch a timeline in the Editor (make sure it's locked)- Hide it with another window- Select another game objec... Read more
[Timeline] When deleting a track that has a binding, the director will k...
1) Create timeline2) Add a track which needs a binding3) Assign a binding to the track4) Save scene, run following script (see comme... Read more
[OSX][Video Player]Player crahses when the user stops a .mp4 video.
When stopping a MP4 video from playing, the standalone Player crashes.It happens ONLY to MP4 file so far. It happens when calling Vi... Read more
Installing Entities package gives errors in the console
Reproduction steps:1. Download "New Unity Project (13).zip" project and open in Unity2. Observe Expected: no errors appear in the co... Read more
Models are not aligned correctly while dragging object to scene while in...
To reproduce. 1. Create two cube prefabs.2. Edit one3. Drag another one onto the first one while editing it into prefab mode Expecte... Read more
Change-log not available for some packages in Package Manager
"View changelog" not available for "In-app purchasing", "Analytics Library", "Unity Collaborate", "Ads", "Shader-Graph" and "Xiaomi-... Read more
EditorGUI.ObjectField and EditorGUILayout.ObjectField can't correctly us...
To reproduce: 1. Open the attached project (interfaceType.zip)2. Open the Test -> Test window3. Try dragging the Cube game object... Read more
[LWRP] LWRP + XR: Investigate stereoEyeIndex VS->PS parameter issue in L...
SRP Repo: Issue #1049 When updating LightweightScreenSpaceShadows.shader for XR, I ran into an issue where I was getting an incorrec... Read more
[LWRP] Lightweight rendering with tilemap Bug
SRP Repo: Issue #1192 Bug detail:Tiles disappear in game view, when tile is not visible in the scene view Read more
[LWRP] Rendering not working on LRP in WebGL
SRP Repo: Issue #1238 Lightweight render pipeline doesn't render geometry in WebGL. This problem is occuring when built using Unity ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes