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Dropdown menu for Jitter in "Brush Attributes" in Scene View doesn't clo...
How to reproduce:1. Open the project from comments or create a project and set up "Terrain Tools"2. Enter Scene "SampleScene"3. Crea... Read more
"Brush Attributes" values do not change when changing them in the Inspector
How to reproduce:1. Open the project from comments or create a project and set up "Terrain Tools"2. Enter Scene "SampleScene"3. Crea... Read more
Brush and Terrain menus in Scene View do not save position on Editor exit
How to reproduce:1. Open the project from comments or create a project and set up "Terrain Tools"2. Enter Scene "SampleScene"3. Crea... Read more
Unresponsive Package Manager window is opened when importing Asset Store...
Steps to reproduce:1. Open new Unity project2. In Package Manager, install the Input System package3. When prompted with the modal w... Read more
Naming of Brush Strength is inconsistent between the Inspector and the B...
How to reproduce:1. Open the project from comments or create a project and set up "Terrain Tools"2. Enter Scene "SampleScene"3. Crea... Read more
[Windows] Editor windows are not focused when opening it the second time...
1. Create and open any project3. Minimize an editor window (tested on "Project", "Game", "Hierarchy" and "Package Manager").4. Try a... Read more
Error is thrown when enabling a Keyword on a Shader
How to reproduce:1. Open the attached Project "shaderTest" and load the Scene "New Scene"2. Enter Play Mode3. Observe the Console Ex... Read more
[URP]Blit op using swap buffer does not work with OpenXR SPI and OculusX...
Steps to reproduce:1. Open the attached user's project "SwapBuffer.zip"2. Open the "Assets/Repro/test.unity"3. Make sure that either... Read more
Texture3D Asset is twice the size when creating Texture3D Asset via script
How to reproduce: Open the attached project "Texture3D bug.zip" Select Assets/Textures/Texture3D.asset Expected results: The Texture... Read more
Missing compute kernel or bad constant buffer bindings not throwing warn...
How to reproduce: Open the attached project "New Unity Project.zip" Enter Play Mode Expected results: "10" and "20" are shown in the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS