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9
votes
By Design

Mask component places UI elements behind world objects on RenderMode.Ove...

UI

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Oct 24, 2014

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Version/s: 4.6.0b20

To reproduce: 1. Open attached project 2. Open test scene 3. Open MaskBug scene 4. Press Play 5. Notice that the buttons that have ... Read more

0
votes
Fixed

hlsl2glsl: should rename variables that clash with built-in GLSL functions

Shaders

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Oct 07, 2014

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Version/s: 4.5.4f1

Shader code uses "mix" as variable name, which is not liked by iOS (but accepted on OS X somehow). Maybe we could extend hlsl2glslf... Read more

1
votes
Fixed

Version Control passwords can be accessed by calling GetConfigValue()

Version Control

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Oct 23, 2014

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Version/s: 4.5.4p2

To Reproduce: 1. Open the attached project ( or create and empty project) and connection to perforce. 2. The password now can be a... Read more

0
votes
Fixed

Windows Store Apps and Windows Phone 8.1 builds fail WACK

Windows Store Apps

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Oct 26, 2014

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Version/s: 4.6.0b21

Steps to reproduce: 1. Open any project 2. Build it to a Visual Studio solution 3. Create app package and run Windows App Cert Kit o... Read more

0
votes
Won't Fix

OSX 10.7: python quits unexpectedly on WebGL build

WebGL

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Sep 13, 2014

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Version/s: 5.0.0b2

-e: see title -repro: --create new project on 10.7 --start webgl build --NOTICE python error popping up after a while and build fai... Read more

0
votes
Fixed

After playing and stopping animation in the animation window the driven ...

UI

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Oct 22, 2014

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Version/s: 4.6.0b21

To reproduce this bug: 1. Open the attached project 2. Open 'TestScene' 3. Open Animation window 4. Select 'Logo' ( Canvas->Scene) ... Read more

0
votes
Fixed

UI: Script,using IDragHandler does not behave correctly when having a Sc...

UI

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Oct 21, 2014

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Version/s: 4.6.0b20

To reproduce this issue: 1. Open UI_Example_Project 2. Open Drag&Drop scene 3. Select 'Panel A' in the hierarchy 4. Add 'Scroll Re... Read more

0
votes
Fixed

Filling a uGUI text box in the editor causes the cursor to start twitchi...

UI

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Oct 27, 2014

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Version/s: 4.6.0b21

To reproduce: 1. Open attached project. It is the uGUI sample project 2. Open scene "Input Standalone" 3. Enter play mode 4. Select ... Read more

0
votes
Fixed

ViewportToWorldPoint is different on WP8 when using an orthographic camera

WP8

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Oct 21, 2014

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Version/s: 4.3.3f1

To reproduce: 1. Open attached project.It outputs the ViewportToWorldPoint x and y values 2. Build & run for WP8 3. Switch between t... Read more

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