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Mask component places UI elements behind world objects on RenderMode.Ove...
To reproduce: 1. Open attached project 2. Open test scene 3. Open MaskBug scene 4. Press Play 5. Notice that the buttons that have ... Read more
hlsl2glsl: should rename variables that clash with built-in GLSL functions
Shader code uses "mix" as variable name, which is not liked by iOS (but accepted on OS X somehow). Maybe we could extend hlsl2glslf... Read more
Version Control passwords can be accessed by calling GetConfigValue()
To Reproduce: 1. Open the attached project ( or create and empty project) and connection to perforce. 2. The password now can be a... Read more
Windows Store Apps and Windows Phone 8.1 builds fail WACK
Steps to reproduce: 1. Open any project 2. Build it to a Visual Studio solution 3. Create app package and run Windows App Cert Kit o... Read more
OSX 10.7: python quits unexpectedly on WebGL build
-e: see title -repro: --create new project on 10.7 --start webgl build --NOTICE python error popping up after a while and build fai... Read more
After playing and stopping animation in the animation window the driven ...
To reproduce this bug: 1. Open the attached project 2. Open 'TestScene' 3. Open Animation window 4. Select 'Logo' ( Canvas->Scene) ... Read more
UI: Script,using IDragHandler does not behave correctly when having a Sc...
To reproduce this issue: 1. Open UI_Example_Project 2. Open Drag&Drop scene 3. Select 'Panel A' in the hierarchy 4. Add 'Scroll Re... Read more
Filling a uGUI text box in the editor causes the cursor to start twitchi...
To reproduce: 1. Open attached project. It is the uGUI sample project 2. Open scene "Input Standalone" 3. Enter play mode 4. Select ... Read more
ViewportToWorldPoint is different on WP8 when using an orthographic camera
To reproduce: 1. Open attached project.It outputs the ViewportToWorldPoint x and y values 2. Build & run for WP8 3. Switch between t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support