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0
votes
By Design

When trying to take a memory sample of the game when it is running, the ...

Android

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Aug 14, 2014

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Version/s: 4.5.2p3

When trying to take a memory sample of an android build, if the memory takes a lot of space, the game will crash Read more

0
votes
By Design

Skybox changes don't appear on reflection probes

Global Illumination

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Aug 23, 2014

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Version/s: 5.0.0b1

Steps to repro:1. Open the attached project and the scene2. Press play Skybox changes don't appear on reflection probes. Obviously r... Read more

0
votes
Fixed

When canvas objects with masked images overlap each other, one masked te...

UI

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Sep 02, 2014

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Version/s: 4.6.0b17

To reproduce this bug: 1. Open the attached project2. Open 'MaskBugExampleScene'3. Observe Scene/Game view4. Now select 'ObjectCanva... Read more

1
votes
Won't Fix

When overlapping 2 sprites or a sprite and a UI canvas, the overlapping ...

2D

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Sep 02, 2014

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Version/s: 4.6.0b17

To reproduce:1. Open attached project2. Open test scene3. Change camera angles, move camera to left/right4. Notice that sprites over... Read more

2
votes
Fixed

TouchInputModule behaves incorrectly

UI

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Sep 02, 2014

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Version/s: 4.6.0b18

To reproduce:1. Load the scene in /Scenes/KenoBasic2. Observe I have 2 Input Modules attached to EventSystem, but only the Standalon... Read more

1
votes
Fixed

WP8 Lumia 630 camera.Render() does not always work with back button

WP8

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Sep 02, 2014

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Version/s: 4.5.3f3

Lumia 630 has inconsistent behavior when calling Camera.Render() on "Back" button press To reproduce:1. Open attached project2. Buil... Read more

4
votes
Fixed

uGUI allocates memory on each frame in 2 places

UI

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Sep 03, 2014

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Version/s: 4.6.0b18

uGUI seems to allocate memory each frame for Canvas.SendWillRenderCanvases() and EventSystem.Update() To reproduce:1. Create a new p... Read more

0
votes
Fixed

Unity crashes when adding an animation curve on the object

Animation

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Sep 02, 2014

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Version/s: 4.6.0b17

To reproduce this bug: 1. Import 'case_630632 crash' package2. Drag 'BernieTest...' prefab into the scene3. Select this object in th... Read more

0
votes
Fixed

Symbols (PDB) no longer being shipped for non-Development Windows

Deployment Management

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Jun 26, 2014

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Version/s: 4.5.1f3

Under previous versions of Unity the Windows Standalone player came with a .PDB file containing debug symbols for all variations of ... Read more

0
votes
By Design

Standalone executable crashes on quit when a master server is used

Networking

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Sep 03, 2014

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Version/s: 4.6.0b17

Using a master server, connecting to it and registering a server can cause a crash on a standalone application quit. To reproduce:1.... Read more