Search Issue Tracker
Send and Receive effects do not work on AudioMixer's Exposed Properties
How to reproduce: 1. Open the "SampleScene" Scene in the attached "AudioMixerBug.zip" Project 2. Enter Play Mode 3. Observe Exposed ... Read more
[Improved Prefab] Override indicator (blue line) appears misaligned on C...
[Improved Prefab] Override indicator (blue line) appears misaligned on Camera field for Video. Steps to reproduce: 1) Create a new... Read more
Terrain brush functionality is disabled in second Inspector when locked ...
How to reproduce: 1. Create a new project 2. Create a Terrain (right-click in the Hierarchy tab -> 3D object -> Terrain) 3. Select T... Read more
[Packman] Package Manager does not display any result on searching "SDF"...
Package Manager does not display any result on searching "SDF" keyword for Text mesh pro Package Steps to repro: 1. Create a new p... Read more
Resizing the preview in the asset explorer window causes the wrong mouse...
Changing the size of the asset preview used in the asset explorer popup window seems to break the mouse cursor icon - if the mouse c... Read more
AvatarMask transform field creates a huge gap in Inspector Window when p...
Steps to repro: 1. Open "AvatarHugeGap.zip" 2. Select New Avatar Mask in Project Window 3. In the Inspector Window press "Expand All... Read more
Animator - NullReferenceException when dragging reorderable lists in Lay...
If you attempt to drag a reorderable list in the Layers or Parameters sections of an Animator window, a NullReferenceException will ... Read more
[Inspector] NullRef when multi-selecting instances of the same effect wi...
Repro steps: 1. Create a default VFX, add a float parameter to blackboard and expose it (or use the attached VFX) 2. Add the effect ... Read more
[Inspector] Changing a non-overridden value when multi-selecting effects...
Repro steps: 1. Import the attached VFX 2. Add it to the scene 3. Tick the checkbox for size to override the original value 4. Dupli... Read more
[WindowsMR] Player window does not open if the user toggles XR off and c...
REPRO STEPS 1. Load attached project 2. Build/Deploy to WMR locally on machine with "WindowsMR" as top-most SDK in Player Settings ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Semaphore.WaitForSignal causes ~200ms stalls when Dithering Node in a ShaderGraph is enabled on Samsung J7
- "Branch Group" tools have missing tooltips
- ExecuteMethod uses cached data when running validations after a CI checkout
- Imported Object section disappears after deselecting file from the Materials tab
- Changes to Font Atlas Size are not saved when saving the project