Search Issue Tracker
Won't Fix
Votes
0
Found in
2019.3.0a3
Issue ID
1154820
Regression
No
[WindowsMR] Player window does not open if the user toggles XR off and changes device to None
REPRO STEPS
1. Load attached project
2. Build/Deploy to WMR locally on machine with "WindowsMR" as top-most SDK in Player Settings
(Should be running in WMR headset at this point)
3. Once running in WMR, press E to toggle the device and XR setting to "None"
Note no player window is opened on the PC
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (2019.3.X):
Won't fix at this time. We haven't see any demand for "Magic Window" functionality on WMR. Will re-consider if we receive requests for this type of feature.