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AnimationEvents that are added to legacy AnimationClips generated during...
Reproduction steps:1. Open the attached project2. Open the "TestScene"3. Enter Play mode.4. Switch to the Animation window with the ... Read more
Applying changes on the Tree prefab modifies all instances of the prefab
Reproduction steps:1. Open the attached project (testing1.zip);2. Open the "islandscene.unity" scene;3. Try to change settings to Tr... Read more
Movie Texture doesn't display some parts of a video
How to reproduce: 1. Create a new project2. Add the attached video "858607-repro.ogv" to a project3. Open the Inspector panel to see... Read more
Classes derived from System.Collections.Generic.Dictionary are not Seria...
Reproduction steps:1. Open the attached project2. Select the "Dictionary" gameobject in the hierarchy Result: Under the "Test" compo... Read more
ScrollRect/Bar doesn't react to drag if Canvas is bound to Camera and Pl...
How to reproduce: 1. Create a new project2. Set Near Clipping Plane of the Main Camera to any value (e.g. 20)3. Create a Scroll View... Read more
Outside Play mode Gameobject with transparent shader is displayed with b...
To reproduce: 1.Download and open attached project2.Open ReproductionCase scene3.Look at Game view Expected result : Cube Gameobject... Read more
GUILayout.Button is not highlighted when the previous GUILayout configur...
How to reproduce: 1. Open attached project "858032-repro.zip"2. Open "main" scene3. Enter play mode4. Right click on the scene: butt... Read more
When vSync is off, and Maximize on Play is on, Gfx.WaitForPresent makes ...
To reproduce:1. Open project "Hydroform Water".2. Go to Edit -> Project Settings -> Quality. And set "V Sync Count" to "Don't ... Read more
[Vertex Streams] Crash at particlesystemgeometryjob.cpp:337] BuildCustom...
Using the anim blend or anim frame streams with the Texture Sheet Animation module is disabled or enabled with only 1 tile on X and ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “IndexOutOfRangeException: Index was outside the bounds of the array.” error is thrown when large Text (TMP) GameObject Overflow field is set to Ellipsis
- The OnValidate method is not invoked when reverting changes on a Prefab Variant
- The “+” button to create Labels is not deactivated when no labels can be created due to no Categories existing and does nothing when pressed
- The UIElements "GeometryChangedEvent" is not invoked when modifying "VisualElement.style.translate"
- Prefab Variant does not get updated when changes are made on "OnValidate" method