Search Issue Tracker
Components set to Play on Awake will start playing if their prefab is op...
If you are in Play Mode and then open a Prefab that contains any component that can "Play on Awake" and has the option enabled, the ... Read more
[Android] Using Gles2 Graphics API and PostProcessingV2 Layer script giv...
Steps to reproduce: 1) Download attached project and open in Unity2) Open scene "SampleScene"3) Select Main Camera gameObject in the... Read more
After loading EditorApplication.LoadLevelAsyncInPlayMode the subscribed ...
Steps to reproduce:1. Download 1049526_repro.zip2. Open "test" scene3. Enter play mode Expected results: after scene is loaded subsc... Read more
Changes made to an Animator Controller reflect on the other ones when us...
Repro steps:1. Open QA attached project "repro"2. Enter Play Mode3. Make changes to either of the Animator Controllers4. Inspect the... Read more
Text Mesh Pro - Editor Manifest has not been updated to reflect new Veri...
The current version of Text Mesh Pro that has been verified by Release QA on 2018.2 is 1.2.3, however the version in the editor mani... Read more
[WebGL] Collider dead zone in WebGL build
Steps to reproduce:1. Open user-attached project2. Build for WebGL3. Open the build and try rotating around with the mouse Expected ... Read more
[2018.x] [OSX] Previously selected color is applied to the object when o...
To reproduce:1. Open 'color picker test' project2. Open preferences3. In General tab, enable OSX Color Picker4. Open 'SampleScene' a... Read more
Chaging AnimatorOverrideController while State is in Transition causes m...
Steps to reproduce:1. Open user-attached project2. Load Test Scene3. Enter Play Mode4. Click Demo in the top left corner Expected re... Read more
[iOS] Native 'static const std::string' causes crash (signal SIGABRT) wh...
To reproduce:1. Open project2. Build and run on the iOS device3. Press home button to minimize the app4. Double click home button to... Read more
Absence of Profiler.EndSample() does not give an error
Absence of Profiler.EndSample() does not give an error 1. Open project attached.2. Enter playmode. Update() looks like: private void... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code
- Transparent pixels are still hit when alphaHitTestMinimumThreshold is set to a non-zero value