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Capsule Coliders with Freeze Rotation change their rotation when scaled
Steps to reproduce : - import the project attached in the user's last reply- open the scene- press play and notice the capsules are ... Read more
Cant select field in Assertion Component
Steps to reproduce : - import the project attached- go to Main Camera- next to "Main.Camera" dropdown select a field to compare and ... Read more
Particle system plays incorrectly if it's disabled before it finishes an...
Steps to reproduce : - import the project attached- open the scene- press play and notice that for the particle on the right the chi... Read more
Instantiating a uGUI prefab w/ the Profiler open crashes the editor
Steps to reproduce : - import the project attached- open the scene and have the Profiler window opened- press play and Unity will crash Read more
[WP8] Unity Engine references in a plugin stop building
To reproduce:1. Open attached project "UnityProject". It contains a plugin that has a few Unity Engine references2. Build the projec... Read more
Cannot rebuild exported VS2013 WindowsStore project twice
Reproducible on 4.5f1, 4.5f2, 4.5f3, 4.5f4, 4.5f5; Repro steps:1. Create new project;2. In build settings set WSA platform and tick ... Read more
"Always Included Shaders" setting not saved
-e: see title, after reopening the project the newly included shader is gone -repro:--open attached project--go to Edit > project... Read more
Hitting enter when selecting input field also causes 'next line'
1. open and play widget scene2. navigate, via keyboard arrows, to the input field and hit enter3. observe how the carret will begin ... Read more
Asset Bundles that contain scenes will not be created
Steps to reproduce : - import the project attached- go to Build > Build Asset Bundles (new 5.0way)- open the scene "Test Init" an... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mesh Filter and Mesh Renderer property icons are difficult to see on blue highlight when selected in Animator window
- Orientation X, Y, and Z input fields are misaligned with other Element 0 fields in the Tile Palette window
- Rendering Debugger's Overdraw is displayed incorrectly when Fog is enabled
- Locked tabs end up selecting the same asset when another window is maximized and unmaximized
- ListView element is rendered in solid black after docking if UI Builder window was already opened prior to project launch