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90' offset on Generic animation import
Motion files have a 90' offset on Generic animation import. Attached project contains a model file (DefaultMale) and multiple motion... Read more
Fatal error window is thrown when trying to open a Project
Steps to reproduce:1. Open the project attached by the user Expected result: Project is openedActual result: "Fatal error!" window i... Read more
[State Machine] Mecanim enters a state in the statemachine when it has n...
How to reproduce:1. Open attached project ("MecanimBugRepro.zip")2. Open SampleScene scene3. Select AnimationTest Game Object in Hie... Read more
[UniversalRP][ARCore][ARFoundation] Camera feed is not rendered if Rende...
How to reproduce:1. Open attached project2. Run and deploy to Oppo Reno Z device Expected result - camera feed is renderedActual res... Read more
Standard Surface Particle shader reveals objects behind the GameObject w...
How to reproduce:1. Open the attached "UnityDeferredParticles.zip" project2. Load "SampleScene" scene (found in "Scenes" folder)3. E... Read more
[Cache Server] Editor imports assets and tries to fill in Cahce Server a...
If you open project one computer connected to the Cache Server - it will fill in Cache Server with the import results(that is correc... Read more
Copy / Cut / Paste actions are not executed in Project window
How to reproduce:1. Create a new project2. Select any file or folder in Project window3. Cut/Copy/Paste selected item (either from E... Read more
[URP] Terrain with Terrain Lit shader is rendered incorrectly when switc...
To reproduce:1. Open attached project;2. Open "repro" scene;3. Make sure DX11 is the main Graphics API (Edit > Project Settings &... Read more
[macOS] Exceptions are thrown when trying to open C# script in an extern...
How to reproduce:1. Create and open a new project2. Set the 'External Script Editor' to 'TextEdit' (in the Preferences window)3. Cre... Read more
[2D] [URP] Scene is black, except for the 2D lights on Xiaomi Redmi 4 phone
This scene looks as expected in Editor, or on a Windows build, but on Android, it looks all black, except for the 2D lights. To repr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"