Search Issue Tracker
Not Reproducible
Votes
0
Found in [Package]
7.1.1
Issue ID
1194107
Regression
Yes
[URP] Terrain with Terrain Lit shader is rendered incorrectly when switching Graphics API to Vulkan
To reproduce:
1. Open attached project;
2. Open "repro" scene;
3. Make sure DX11 is the main Graphics API (Edit > Project Settings > Player > Other Settings);
4. Switch Graphics API to Vulkan;
5. Take a look at the terrain
Expected result: height of the terrain is correct after changing API;
Actual result: terrain is rendered as plane with terrain's textures.
Reproduced in: Universal RP 7.1.1, 7.1.2 + Unity 2019.3.0b7, Unity 2019.3.0b8
Note: tried reproducing it with creating a new terrain - the issue doesn't reproduce anymore.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment