Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2019.2.5f1
2019.2.8f1
Issue ID
1189045
Regression
Yes
[macOS] Exceptions are thrown when trying to open C# script in an external editor
How to reproduce:
1. Create and open a new project
2. Set the 'External Script Editor' to 'TextEdit' (in the Preferences window)
3. Create a new C# script and open it
4. Observe the Console window
Expected result: no exceptions are thrown
Actual result: two exceptions are thrown
Reproducible with: 2019.2.5f1, 2019.2.11f1
Not reproducible with: 2017.4.33f1, 2018.4.12f1, 2019.2.0a1, 2019.2.4f1, 2019.3.0b9, 2020.1.0a11
Thrown exceptions:
1) MissingMethodException: Attempted to access a missing method.
Unity.CodeEditor.CodeEditor.OSOpenFile (System.String appPath, System.String arguments)
2) Exception thrown while invoking [OnOpenAssetAttribute] method ‘Unity.CodeEditor.CodeEditor:OnOpenAsset (int,int,int)’ : MissingMethodException: Attempted to access a missing method.
Unity.CodeEditor.CodeEditor.OSOpenFile (System.String appPath, System.String arguments)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment