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WebGL Build crashes when using CachedXMLHttpRequest asset
How to reproduce: 1. Open the attached project ("case_1153928-CrashTest.zip") 2. Make sure that the targeted platform is set to WebG... Read more
Errors appear when Copying the Child of one Prefab onto another Prefab's...
How to reproduce: 1. Open the attached "PrefabIssueExampleProject.zip" Project 2. Copy "SubSphereB" GameObject from "CubeB.prefab" 3... Read more
Mathf.Approximately on similar values do not return true in IL2CPP Stand...
How to reproduce: 1. Open attached project "mathf.approx bug.zip" and scene "Main" 2. Enter Play mode 3. In Game View, press "Begin... Read more
[Windows][OpenGL Core] Graphical artifact when going from fullscreen to ...
How to reproduce: 1. Open user-submitted project (exit-fullscreen-bug) 2. Make sure the Graphics API is set to 'OpenGLCore' 3. Build... Read more
[Asset] The default LWRP asset settings produce low-quality shadows
Fixed in URP 7.1.6 The default settings for a new LWRP produce low-quality shadows. Might be a better first-time user experience if... Read more
[PackMan] NullReferenceException is thrown on installing TextMeshPro pac...
NullReferenceException is thrown on installing TextMeshPro package after removing it Steps to Reproduce: 1. Create a new project w... Read more
[Project Settings] Unity crashes when a VFX is playing and the VFX proje...
The default settings in Project Settings - VFX start off without any compute shaders assignments. (new in 19.3 / 7.0.0?) Manually as... Read more
HDRP/Lit shader is not rendered in standalone build when SRP Batcher is ...
How to reproduce: 1. Open the project from the cloud 2. Build and run Expected results: Both cubes are displayed Actual results: On... Read more
[IL2CPP] The sockaddr_un structure is not properly filled when trying to...
The IL2CPP runtime does not properly fill the sockaddr_un structure that is passed to the bind() or connect() system calls when tryi... Read more
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