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Cursor's static properties does not change when changing the Cursor's st...
Reproduction steps:1. Open the “New2022Project” project2. Assign the “CursorLockOnly.cs” script to the “Main Camera” GameObject3. En... Read more
[Mac] Context menu in Hierarchy is available but not functional when the...
Steps to reproduce:1. Open a new Unity project2. Once the project is loaded, open another non-Unity window and keep it in focus3. Mo... Read more
[VFX Graph] Use base color map set to none after material change in output
When changing the material type of a HDRP Lit output in VFX Graph to six way smoke and then back to standard, the field in the inspe... Read more
“RegisterCallback<KeyUpEvent>” and “RegisterCallback<KeyDownEvent>“ call...
How to reproduce:1. Open the user’s attached “TestJSONImport.zip” project2. Open Menu > Test > KeyUpEventTest3. Press the “Q”,... Read more
Memory Profiler doesn't show the negative values when comparing A and B ...
Reproduction steps: 1. Open the attached project “profiler“2. Open the Memory Profiler “Window>Analysis>Memory Profiler”3. Pre... Read more
Need better user awareness when using LDA with duplicated scenes
Steps to repro: Open the attached project and SampleScene scene; Unpack the Directional light prefab; Save a scene to the different ... Read more
ScreenCapture CaptureScreenshotAsTexture failed to generate texture when...
How to reproduce:1. Open attached project "ScreenshotBugStripped.zip" and scene "SampleScene"2. Enter Play mode3. In Game View, set ... Read more
Lod cross fade doesn't work with Shader Graph
Shadergraph shaders do not give expected results when LOD Groups are set up to cross fade.Steps to repro: Open attached project Open... Read more
“Property _TRANSPARENCY already exists in the property sheet with a diff...
How to reproduce:1. Open the attached project “FBXImportIssue.zip“2. Observe the error in the Console Expected result: No error in t... Read more
Light direction changes when changing "Light Anchor" component's "Distan...
Reproduction steps:1. Open the “IN_30632_Stripped“ project2. Open the “Anchor“ scene3. Select the “Spot Light“ GameObject4. In the I... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor