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Editor Crashes when assigning an SRP asset which calls a Cull method wit...
How to reproduce:1. Open the attached project named "Case_1218248"2. Open Project Settings -> Graphics and set the used SRP asset... Read more
[VCS] UI lacks a File History window (note: needs plugin changes, UI work)
There's no way to view file history in Unity VCS UI today, even in some rudimentary form. Would be useful to have it accessible from... Read more
[AW] Changing rotation set in one keyframe affects other keyframe
Steps to reproduce: 1. Create new project and add cube2. Set rotation to 0, 0, 3303. Open animation window, create new animation and... Read more
[iOS][Xcode12] "Build And Run" generates an .xcodeproj project but does ...
Reproduction steps:1. Download and open attached "Xcode12-BuildAndRunOnlyBuilds" project2. In the toolbar, press "File" > "Build ... Read more
[Android] Application crashes when left in background
Steps to reproduce: 1) Download attached project and open in Unity2) Build and run 'scn_Main' scene on a device3) Log in with given ... Read more
Editor crash on AwakeFromLoadQueue::DetermineQueueIndex after duplicatin...
The editor crashes when a Child game object, containing water prefabs (from "Low Poly Water GPU" asset) is duplicated. To reproduce:... Read more
[OpenVR] Changing FOV at runtime does not work
Reproduction steps:1. Open the project2. Open the "FOVChange" scene3. Setup Vive.4. Ensure that OpenVR is the preferred and only SDK... Read more
Altering Mass on a Rigidbody with multiple child colliders causes positi...
Steps to reproduce: 1. Open attached project "775001.zip"2. Open scene "repro"3. Select "MeshBox (1)" in hierarchy and notice that i... Read more
[Visual Effect Graph] Properties under "Multiply Node" are distorted on ...
All properties under "Multiply Node" get distorted while selecting settings dropdown on adding or modifying Properties under Subgrap... Read more
[M1] Memory leak and crash when using VertexID in Shader Graph
Reproduction steps:1. Open the attached 'My project'2. Open the 'New Shader Graph' in Shader Graph Editor3. Monitor the memory usage... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] UI picking is offset to the left when Reference DPI and Fallback DPI differ
- Scrolling in a default ScrollView in WebGL builds is slower when compared to other platform builds and the Editor
- Physics 2D Manager documentation page is missing
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked