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WebGL virtual function bug, different outputs in editor and WebGL
To reproduce this issue: 1. Open the attached project 2. Open 'TestWebGL' scene 3. Press play 4. Notice 'Class B' being printed in ... Read more
Objects does not appear in mask if the Canvas GameObject is rotate more ...
To reproduce: 1. Open attached project 2. Open Test scene 3. Press play 4. Notice that buttons are invisible 5. Set Canvas Y Rotati... Read more
unsupported image effects
-e: several of the standard image effects are not supported on WebGL WebGL's issue or ours? -repro: --build test scene of attached ... Read more
-10810 error when trying to launch a build
To reproduce: 1. Open attached project 2. Build 3. run it Expected result: It runs Actual result: 10810 error Read more
RaycastHit2D.distance shows wrong value when using Vector2.up
To reproduce this bug: 1. Open the attached project 2. Open 'RaycastHit2D' scene 3. It has a 'RayOrigin' object which casts ray and... Read more
[RenderTexture] When displaying render texture on screen, it only works ...
To reproduce this bug: 1. Import the attached package 2. Open 'WebplayerScene' 3. Play in the editor 4. Everything works fine 5. Bu... Read more
InputField breaks when used with BestFit and Canvas scaleFactor
To reproduce this bug: 1. Open the attached project 2. Open BasicScene 3. Observe canvas has scaleFactor set to 4 (via SetCanvasSca... Read more
Grid Layout Group not working on playback
To reproduce this bug: 1. Import the attached package 2. Open 'MainMenu' scene 3. Notice in the scene/game view that everything loo... Read more
Errors thrown when loading a new Scene on Awake, then returning to the s...
To reproduce: 1. Open attached project 2. Open Scene1 3. Press play 4. Notice the errors about Missing Reference Exception with a... Read more
Build windows standalone with non-native fullscreen, alttabing still kee...
To reproduce: 1) Create new project 2) Build Windows Standalone 3) Make sure it's fullscreen with non-native resolution 4) Alt-tab, ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support